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Showing content with the highest reputation on 06/28/2023 in all areas

  1. and another parrot pack. Because parrots are awesome. Animals: Red-and-Green Macaw, Great-Green Macaw, Chestnut-Fronted Macaw, Blue-Headed Macaw, Cuban Macaw, Red-Fronted Macaw, Indigo Macaw (Lear´s Macaw), Spix´s Macaw, Blue-Throated Macaw Blue-Winged Macaw, Red-Shouldered Macaw, Golden-Collared Macaw Compatibility: Red-and-Green Macaw, Chestnut-Fronted Macaw - Genkicoll´s Swaynson´s Toucan, my Blue-Fronted Amazon, Military Macaw, Alagoas Curassow Great-Green Macaw - Borsato´s Golden Conure and Blue-And-Gold Macaw, Genkicoll´s Yellow-Ridged Toucan, my Yellow-Knobbed Curassow Blue-Headed Macaw - my Brazilian Porcupine and Yellow-Crowned Amazon Cuban Macaw - my Cuban Amazon Spix´s Macaw - my Brazilian Three-Banded Armadilo Blue-Throated Macaw, Red-Shouldered Macaw, Golden-Collared Macaw Red-Shouldered Macaw - my Vinaceous-Breasted Amazon Enjoy! *** files removed 2023.07.06
    4 points
  2. These are such colourful birds hawkeye Thank you
    2 points
  3. Jane was brilliant we were in the middle of CDL's insane Christmas contest and we were on skype and I was sayinh Hmm we could do with a snowman build from sand as Australia has no snow 10 minutes later I had one hahaha So nice to see it now released
    2 points
  4. Version 1.0.0

    147 downloads

    Vondell's Waterfall Fences Two animated waterfall fences, one 1H and one 2H tall. The inclined sections are wedge-shaped, so that they can conform to slopes while retaining a flat top, useful in certain situations.
    1 point
  5. I think crowd number means the number of guests who are within viewing distance that the animal can tolerate without being nervous and unhappy. Since the guests are usually moving by, I don't know over what period of time this value covers. The bash strength is the animal's power to breach the fence, and some fences are stronger than others.
    1 point
  6. Here's my last weekly update on this project until release day a few weeks from now (at most). New additions to the team Big welcome to the project to @Gymnasiast, Jay, and Dexter! Including @finnethen and myself, we are now a ragtag team of five :) Jay's perspective as a programmer and as a longtime ZT1 modder has been absolutely invaluable, especially since most of us have only superficially played the game and have never modded for ZT1 before. Though he was willing to help us regardless as he does anyone, he was still receptive to being named part of the team. At this point our communication and note-trading has been near-daily so I think it would be weirder to say he wasn't! :) @Gymnasiast is a long-time contributor and important voice to the development of OpenRCT2. We were able to connect a few weeks back after I let slip about this API on Reddit and we realized that we were working on similar projects. Recently he hacked the zoo files and released a 233x233 map. His RE experience has been incredibly helpful and I'm glad that we met! Dexter is a fellow university student and happens to be my roommate. He's a computer information systems major with an interest in malware analysis as a career path. This means that he wants to reverse engineer malware to stop the bad guys. Our school requires both CINS and CS majors to learn a lot of this stuff to some degree, so his help will be great. Our goal as a team is a bit ambitious and a multi-year commitment to make this work. We are all busy and have different levels of availability, so we'll see where we are a year or two from now and what our team composition looks like. In the present, I'm happy we have a strong inaugural group for this effort. I hope one day we are able to share what else we are working on but for now, the API will have to do. API Release Window An early version of the API is getting very close to release, likely some time in the first half of July, second half at the latest. I will release it with one or two proof-of-concept mods that utilize the API and some basic documentation. After that, we should start seeing a regular release schedule with additional support and new API features. Features on release: Lua scripting. Lua scripts will give modders the power of a programming language (this goes way past what modifying configuration files let you do). The API is an interface layer that speaks to the game's compiled assembly code and the resources in virtual memory but I am coding it in C++. Lua is a third layer ontop of the API that will make this tool a lot more accessible to everyone. Trust me, anyone will be able to learn how to make cool ZT1 'hacks' in the future. ;) Command Console. The command console will mostly be useful to the developer team, but it's there if you want to use it. It's useful if you want to make changes to the game dynamically or modify game elements without exiting the game. As my personal tribute to Jay and a big thanks for all of his help (and for putting up with me), you open this command console with CTRL + J. New ZT1 file type. The API will read in .emu files within its own folder inside of the ZT1 root. This will hopefully keep things organized. At least 25 game resources to play with at release. All of those are related to the zoo game state (average guest and animal needs, zoo stats like budget, rating, total number of guests, etc). Source code. I said I'd share the source code on Github and I will. And I'm always happy to connect if you'd like to contribute to the project. System Requirements As long as you own a computer with at least Windows XP with the Microsoft Visual Studio C++ 2008 runtime and above, you should be fine. This API does require that you own ZTCC, or otherwise have both expansions installed*. *We'll need to confirm this second point. I mentioned this before, but the first API release will very much be a toy in the sense that we don't yet have access to entity lists (individual animals, guests, etc), so what you can do with those 25 game resources I mentioned will take a lot of imagination. Our tools tell us that the game has around 8,880 functions in the game alone, so we have our work cut out for us before we can start introducing stuff with more substance that people can play with. Variables are easier to expose than functions though, so they will have to do for the short term. See you guys again on release day some time in July :)
    1 point
  7. lol I think I bit of more then I can chew hahahaha This is gonna take me some time but he had me with the word Binturong
    1 point
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