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Showing content with the highest reputation on 07/28/2023 in all areas

  1. UFO v2 is comming! News: -> Debug of some animals -> New Pterosaurs! -> Yutyrannus will be replaced with a new dino in Non-Avians section 🦖🦖 Wait! Then what will happen to Yutyrannus? It will be the founder of a new section in UFO v2 exclusive to floofy tyrannosaurs! Take a quick look:
    2 points
  2. Nice looking. And many other birds are coming, because I love aviaries, especially mixed ones.
    2 points
  3. I think a camouflage pattern would look good on some game elements; just my weird mind at work.
    1 point
  4. We had specific ideas for them including some new items as well as current ones. It goes back to around the time someone decided to reuse/rewrite a lot of ids and what we had planned got shelved. I will have to find all the notes and graphics and revisit the whole thing. And RDing liked to do as much as he could.
    1 point
  5. ⚠Spam Incoming!⚠ Today we have a section of the zoo dedicated to birds! The idea came to me during housecleaning one morning: What if I put a 'grid' of birds around the in-game aviary as a sort of 'showcase?' The idea has been tweaked since the original inception, but I'm still very proud of how it's turning out! Hawkkeye has released bundle after bundle of birds and I want to make sure I put them to good use. The following screenshots are taken with foliage turned off so you can actually SEE the animals ^From the left, in the snowy white exhibit: Kelp Gull, Common Peafowl (rainforest), Okarito Kiwi (coniferous), Madagascan Ibis (deciduous) A better view of the Ibis and Phoenix Chicken (grassland) more closeups As far as animal behavior goes? These guys are awesome. And! Some notes: the Kelp Gulls and Okarito Kiwis wanted cliffs and hills which made me nervous because cliffs and hills in an aviary exhibit can look awkward and everything doesn't line up correctly. I've yet to find a solution to this. Luckily, these guys both have nearly 100 suitability with perfectly flat terrain! Both are at precisely 95.
    1 point
  6. something like these. a rust/brick red would have me over the moon.
    1 point
  7. You poor friend Alone in the battle of a move is no fun indeed I would help you in a heartbeat if I was to live in your country but sadly from across the ocean I can only send you good luck wishes
    1 point
  8. https://khaydarmods.blogspot.com/
    1 point
  9. hahaha I don't know about that lol They do have a Dutch feel to them
    1 point
  10. I vaguely remember there were some working buildings being considered but they got delayed because of various reasons. I will look through his folder and see what I can find. It might have to wait for a month or so while I move.
    1 point
  11. So... I blamed freeform hack without reason. Deleting it just removed researchable/unlockable animals, but after I finish research, problem still persists: Has anyone had similar problems, maybe with other menu? It´s not problem with 3000 limit, I can remove any number of user-made items (other than animals) without any change.
    0 points
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