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Showing content with the highest reputation on 10/01/2023 in all areas
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A screenshot tour of one of my newest zoos — VERY much a work in progress and much will change as time goes on! Some of what you see in this post will have changed by the time I get back to the game. Let's get a few overhead shots in: And some obligatory close-ups, guest attractions and animals. ^ Entrance with a bridge overlooking the water, flanked by shops, a farmer's market, winter-themed emergency medical service (guest-only, but there is an animal hospital nearby), and snow forest resting area for recovering patients. The road (which I will not pretend looks 100% accurate to real life lmao) can take more seriously injured guests to the hospital complex for advanced treatment. Behind the farmer's market we can see Zarawatto's Gigantoraptors enjoying themselves. ^ Close-up of said Gigantoraptors, still in 'baby' stage, not fully developed. ^ alternate view of the EMS, road, and 'sauna.' Located behind the EMS we can see the 'Wild Arctic' where guests can learn about various arctic wildlife. ^ Beside the road we have Borsato's Red-Crowned Cranes and Hawkkeye's Snow Geese! They get along famously together. ^ Here's a closeup of a mixed smorgasbord of ungulates: Hawkkeye's Highland Cattle, North County Mule Sheep, Balkan Donkeys, and Exmoor Ponies. They were quite the challenge to make happy but worth it! (because I started them off with an entirely snowy exhibit and wrongfully assumed they would be okay with scenery objects that weren't programmed for animals. lol.) ^ another angle ^ Close-up of the guest 'picnic' area, with nearby Nanuqsaurus exhibit and back view of the crane/snow goose viewing area (I borrowed the design from user Reuben but tweaked it to my own liking). ^ Zarawatto's Nanuqsaurusup close, still in 'baby' stage, not fully developed. ^ Close-up of one of my personal favorites - the 'Pleistocene Ungulate Exhibit.' In here are Hawkkeye's Steppe Bison, Tarpan, and Borsato's Irish Elk. I have no idea if these animals would have roamed Scandinavian countries while they were alive but I couldn't resist putting one of RDingFT's ported AOE2 buildings as a scenery backdrop. It's called the 'Viking Borgund Stave Church' and looks absolutely breathtaking in amongst the snowy pines, chopped wood and dead foliage. ^ enclosed within the exhibit guests are welcome to explore the various hatcheries: bird, fish, and dinosaur located in one area. ^ the 'Martian Crash Site' area, which I designed to make it appear as though a ship crash landed into the zoo, and afterwards the higher zoo management decided to profit off of the derelict parts. This area needs serious revamping and I honestly cannot wait to trash it because I hate looking at it lol. ^ Hot dogs and nachos in between the hot air balloon thrill rides, because I'm a terrible compassionless person ^ Close-up of the Crane/snow goose viewing area. Reuben is one of my biggest inspirations when it comes to utilizing set pieces and I only just now realized there's a zookeeper walking up on the wall. ^ Close-up of the veterinary hospital, memorial maze, and church garden/animal cemetary. Behind the churches and memorial pavilion, Hawkkye's Regaliceratops and Borsato's Pachycephalosaurs can be seen ^ Close-up of the cemetery ^ Close-up of the -baby- Regaliceratops and Pachycephalosaurs. According to Hawkkeye's compatibility guide, the Blue Fang in-game Styracosaurus is supposed to go along with them, but mine does not - I'm guessing this has something to do with the Combined Realism Hack by VNDragon that overhauls biomes, foliage, and dinosaur textures among other things. For the time being, I cannot add it into the exhibit with the others. ^ Close-up of the farmer's market, with the greenhouse peeking alongside ^ This area, also inspired by Reuben and connected to the Highland Ungulate Exhibit, was perhaps the most challenging that I was trying to recreate. I didn't want to outright copy him, and I wanted to challenge myself by not only experimenting with elevation but use more snow/arctic/tundra-themed pieces. This worked out for the most part, but the upper section still looks too bland and condensed in my eyes and one day I'd like to substitute the brown brick pieces with something more blue in color. It is well past time for me to learn how to use photoshop and make my own mods, and I look forward to experimenting. I will most likely be transforming this area to look as much like a ski lift as the game engine allows me to make it. Until then, thanks for taking the time to view this thread! I still have so, so much more space to fill and I hope you're as excited to see the results as I am! My wrist is killing me and I need to go to bed lol. Edit: I started this zoo on September 7th. I've been chipping away at it since then, just to clarify. None of this was created in one single sitting I promise lol.2 points
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well Goosifer do you see the yeloow colour of the entrance floor? or the yellow at the top of the roof of the caroussel? I personally see no difference in the colours blue and red of the building so I say leave that be as it seems a perfect match but the doggie might be more bright in the colour yellow as in the top of the caroussel building But that is the only suggestion I have2 points
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Final graphics are done: Used animation (SE): Idle animation (SW): NE and NW: Balloon animal icon: The boys: edit: updated picture1 point
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at the moment I am away from my desk but I believe it's one of the large 'basic grass maps'1 point
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Beautiful colors--if I revisit the carnival theme in the future I might keep those in my back pocket! For now I shall deliberate between the two I have--after two months I'd like this done this weekend if I can. Maybe I'll go have a walk around my apartment complex and have a think like in the Pablo Escobar meme 🤣:1 point
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Have found 3 old ztuf variants Valentine__s_Varient_Pack - polar bear, wolf, and panda (1.66mb) White Lion Variant Skin by WildAlbinoWolf (1.38 mb) Valentines Zebra by Stormy (1.43 mb)1 point