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Showing content with the highest reputation on 12/23/2023 in all areas

  1. ... I checked, and I have enough reworked animals to release some. So... Changes: Grey-headed flying fox: minimum suitability rating for green suitability is set to 80 Bat-eared fox: minimum speed changed to 30. Now it looks smoother when they frolick around. Common carp, silvery lutung, bearded dragon - I made them smaller to scale better with other animals. Atlantic spadefish - made smaller, changed compatibility to manatee Sika deer - renamed ingame to Manchurian sika deer, reworked animations with crisper texture, now has animal list icon different for males and females Animals with changed animations: Manchurian sika deer, Silvery lutung, Bearded dragob, Common Carp, Atlantic spadefish Merry Christmas and happy New Year! grey headed flying fox.ztd sika deer.ZTD central bearded dragon.ztd silvery lutung.ztd bateared fox.ZTD atlantic spadefish.ZTD common carp.ZTD
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  2. I copied environment from lyrebird, and increased suitability rating for the fox when I made it. I´ll put it on my list of animals that need rework and decrease suitability rating. For now, they will be happy with eucalyptus trees, if I remember correctly.
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  3. Beautiful exhibits. I've been told there are more cliff wall faces in the works, so I've been trying to wait patiently. I agree that Jordan's Superhack is a must-have mod for my zoos - I tend to make really big exhibits, too.
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  4. Hello everyone! Today's update is more of an 'exhibit repurposing' than something new. Updates will come slower as we inch closer and closer to Christmas and New Years. This exhibit used to house the Chinese Pangolins and Sichuan Takins, but all animals eventually passed away, leaving only one takin by itself. As I wanted to make this a cervidae-focused zoo, I sold the last takin and adopted some Kashmir Stags - Hawwkeye again, as well as a few of his Western Tragopans. We'll start with some overhead shots. I hope that one day we will see more cliff wall covering options. The cobblestone cliff walls are very well made but feel out of place in this particular exhibit. I used some snowy rock-themed walls along the shorter edges. I had to do some extensive terrain changes after adopting these guys and the Chinese temple didn't seem to suit them, so I sold it and gave them a more modest stable. Their foliage requirements were greater, but not difficult to fulfill. the male stags from this species have very impressive racks and I enjoy watching them amble about. These guys aren't swimmers, so I have no swimming shots to share. the Tragopans are tiny and very easy to miss! Due to their nature as highland animals and needing higher elevation than other biomes, I couldn't use those aviary pieces to create a believable, well, aviary. I don't consider it a massive letdown, though. Sometimes you can't have everything and you need to work with what you've got and there's nothing wrong with that. Like the wild turkeys from last time, we will pretend these birds have had their wings clipped and can no longer maintain flight. Total Kashmir Stags: 6 (2 adult males, 2 adult females and 1 child were initially adopted. They give birth to 1 at a time.) Total Western Tragopans: 4 (2 adults and 1 child initially adopted. They give birth to 1 at a time.) As this is exhibit is still fresh and in its infancy, I can't make an accurate observation about birthing rates and group sizes. An amusing update on the Vietnamese Pot-Bellied Pigs: There are a total of 87 at the time of writing this entry. Because I built this exhibit so large to begin with, they aren't complaining at all about exhibit size and only report that they need more shelters from time to time. All the same, I have sold off all of the other species who shared this exhibit with them and have decided to leave the pigs to their own devices. I love these guys to death - they're definitely in my Top Five Favorite Hawkkeye Animals, and I want to see just how big their herd can get. Before I close out this post I want to share a link to the hack mod that I use to delete animal feces, trash, and even animal food, as people in the past have asked me how I keep after such massive exhibits and animal herds. This is how. I still have zookeepers assigned to my exhibits but they do not work fast enough to get to every pile of poop. Your animals, including modded animals, can get very angry if their exhibits are dirty and eventually you just have to do all the cleanup yourself. It's an Essential mod for me. I will never take it out of my dlupdate folder. It's saved my sanity. Goodnight all, and thanks for tuning in for this update! If you don't hear from me for a while after this, I've either become inundated with holiday prep, or I'm passed out in bed due to chronic illness fatigue. Either way, I still have plenty ideas for this zoo, and the zoos to come after, so keep an eye out! Whatever you guys are celebrating, I wish you all well.
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  5. Version 1.0.0

    63 downloads

    The Partners in Crime happily present you with ~*Aqua Merriment*~ This all-animated pack contains 4 aquariums and 10 whimsical sea critters to decorate you zoo. The aquariums are land and water placeable and all of the sea critters are land and water placeable as well as tankable. A very special thanks to Paul for creative naming help! The download contains both a combined .ZTD* file and individual .ZTD files in the zip. * If you use the combined ztd you don't need the individual files ** Originally released June 19, 2009. Pukkie noticed it had disappeared. Added back in by Cricket on December 18, 2023.
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