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Showing content with the highest reputation on 03/10/2024 in all areas

  1. A little demonstration to show how my invisible fences mod works right now: To hide a fence, find a guest and name them "Mrs. Invis" (a The Incredibles reference): To show the fence again so you can make changes find a guest and name them "Mr. Show" (a reference to the TV show. this one might change if I can think of something better lol): It will be the game's first two custom "easter egg" cheats not using configuration. For those interested in customizing the functionality, as you know EMU reads in .emu scripts. You can think of these scripts as more powerful versions of .ucs files because you can add logic and math. They're easy to read and modify with a text editor. It will look something like this (not final): -- add or remove ids to make more objects invisible local ids = {9313, 9314} if GetSelectedEntity() == 0 then return -- set ids to invisible if GetSelectedGuestName() == "Mrs. Invis" then MakeEntitiesInvisibleInvincible(ids, true) -- restore ids back to normal elseif GetSelectedGuestName() == "Mr. Show" then MakeEntitiesInvisibleInvincible(ids, false) end
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  2. I'll make sure the final version is a viable invisible fence that works. It will need EMU v1.1.0, which is ending up to be a huge update. You'll be able to update configuration files for your mod while the game is running to see the changes immediately. ;) Plus I'll be publishing my first few modding tutorials alongside with it. Just in time for the Emuversary!!
    1 point
  3. I've coded it so all fence stats also get maxed out when this is activated. It's effectively an invisible zoowall. An invincible invisible fence, if you will. It will also be customizable, so if you're one of the three stick pole fence fans out there, you can change the fence ID to a different one.
    1 point
  4. There is a few things you will need to note when you release this. It just makes the fence invisible like you can with foliage and buildings. But unless I am wrong the fence height and strength will remain the same. Which means that the fences will still break and need fixing. One thing you will have to test is whether the maintenance guys fix fences that are invisible.
    1 point
  5. Absolutely fantastic. They fit seamlessly into the vanilla setting and look believable. I hope we get to use them eventually.
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  6. This is breathtaking fabulously amazing Khaydar part of me wants to know how on earth did you do that but realit6 is I couldn’t understand would you tell me absolutely mindboggling and miraculous I love it! well done doesn’t cover what I want to say.
    1 point
  7. I guess I've..... LEARNED A FEW MODDING TRICKS... hehehe
    1 point
  8. You do realise Goosifer ou have to make us a submarine now so we can actually go buy these waterburgers
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  9. Spongebob me boy, grill me the patties!
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  10. When I was a little boy I dreamed of the day I could place burger stands underwater at the push of a button and SOON YOU SHALL TOO. DON"T LET YOUR MEMES BE DREAMS. *ahem* I am making another mod that will let you place any object you have currently selected in any habitat with a push of a button. Should curtail any apprehension behind using old mods that don't support placement inside of exhibits. edit: words
    1 point
  11. Glad to see that the modding passion is still going strong. Perfect for birds for ZT as they are large and very terrestrial in habbits.
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  12. Looking fine Hawkeye
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  13. If you install just EMU by itself, it comes with the shortcut money cheat CTRL + M. The script attached to the post is also a money cheat, but it's a little different. It sets your budget to $1,000,000 every time you dip below $100,000 so you never run out of money while building.
    1 point
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