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Showing content with the highest reputation on 03/21/2024 in all areas

  1. Invisible fences easter egg has been submitted :D Will need EMU v1.1.0 to work. Here's Serpy's awesome walkthrough exhibit she built using it: On another note: - the Never Poor Hack has been updated to work on the latest version of EMU - the Perfect Zoo Hack will not work on EMU v1.1.0. I'm hoping to get it working again in a future version. If you enjoy it though, it works fine if you stick with EMU v1.0.1.
    3 points
  2. EMU v1.1.0 Released Features Scripting has been expanded to entity and entity type operations. This means we can create scripts that edit the current state of scenery currently placed on the map. Currently limited to most scenery and buildings; animals, guests, and staff will be for another update. For a full overview of all Lua functions available on this update, please see: World Manager API. Provides utility functions to obtain entity and entity types from the world state. UI General API. Provides utility functions to obtain entity and entity types from player actions, namely selecting entities like buildings. Entity API. Functions that let you operate on entities currently on the map. Entity Types API. Functions that let you operate on entity templates. Think of these as parent classes to entities. Game Manager API. Operate on the current zoo state, such as budget, pause, devmode flag, etc. Considerations Temporarily disabled _setZooRating, _setAnimalRating, _setGuestRating from the Game Manager API while we figure out a way to re-implement them instead. They're a bit problematic to hook because they're essentially a live calculation and setting a value is limited to a persistent loop to keep the value there. Removed unnecessary console commands not useful for the development of the project. For an up-to-date list, check out EMU Console Commands Game Manager API function names have been updated to camel case to stick to a consistent style across the project. Documentation Better documentation now available for this project if you'd wish to learn how to script Zoo Tycoon 1 using EMU API. Visit Zooberry Docs: EMU API documentation EMU Scripting Tutorials Discord We now have a Discord. Join us here: https://discord.gg/KcpedmghWm Download Will be available on ZooTek soon, but on the meantime is available for download here: https://github.com/openztcc/EMU/releases/tag/v1.1.0-release
    2 points
  3. just a small bump to say that the pilot whale has been released. It required both the show framework and lang file to work
    2 points
  4. Version 1.0.0

    41 downloads

    Example of the invisible fences being used to make a walkthrough exhibit. Credits: @Serpyderpy Invisible Fences Easter Egg This mod adds a new "easter egg" cheat to the game. Rename a guest to "Mrs. Invis" to make all stick pole fences invisible. Rename a guest to "Mr. Show" to make all stick pole fences visible. Features Fences are indestructible while invisible. They also top off on health and strength every few months to prevent decay. Turn invisible fences back on after placement to make changes. Other traits while invisible: height of 5 units, not jumpable, not climbable. Considerations A minor bug exists where if you replace another fence with an invisible fence, then both will turn invisible. Renaming a guest to Mr. Show will only make the stick pole fence visible, not the other one. You can run the bulldozer along the path you remember to delete it. A fix will be patched in a future version. To install script: 1. Requires EMU v1.1.0 to work. EMU download here: https://github.com/openztcc/EMU/releases/tag/v1.1.0-release 2. To install, drop the res-EMU.dll binary directly into your C:\Program Files (x86)\Microsoft Games\Zoo Tycoon game directory. 3. Create a new folder called `scripts` inside of your main Zoo Tycoon directory. Drop script inside this folder after EMU is installed. 4. Run game.
    1 point
  5. View File Invisible Fences Easter Egg Example of the invisible fences being used to make a walkthrough exhibit. Credits: @Serpyderpy Invisible Fences Easter Egg This mod adds a new "easter egg" cheat to the game. Rename a guest to "Mrs. Invis" to make all stick pole fences invisible. Rename a guest to "Mr. Show" to make all stick pole fences visible. Features Fences are indestructible while invisible. They also top off on health and strength every few months to prevent decay. Turn invisible fences back on after placement to make changes. Other traits while invisible: height of 5 units, not jumpable, not climbable. Considerations A minor bug exists where if you replace another fence with an invisible fence, then both will turn invisible. Renaming a guest to Mr. Show will only make the stick pole fence visible, not the other one. You can run the bulldozer along the path you remember to delete it. A fix will be patched in a future version. To install script: 1. Requires EMU v1.1.0 to work. EMU download here: https://github.com/openztcc/EMU/releases/tag/v1.1.0-release 2. To install, drop the res-EMU.dll binary directly into your C:\Program Files (x86)\Microsoft Games\Zoo Tycoon game directory. 2. Create a new folder called `scripts` inside of your main Zoo Tycoon directory. Drop script inside this folder after EMU is installed. 3. Run game. Submitter Goosifer Submitted 03/21/2024 Category Hacks & Utilities  
    1 point
  6. Day 116: Here is the last animal that is made for the Cretaceous Zoo which is a couple of T-Rexes or Tyrannosauruses with Monkey Puzzle Trees and a dinosaur cave in their enclosure alongside a statue, a skeleton and a fossil pit off of them.
    1 point
  7. I made a website called ZooBerry Docs where I'll be dumping all of my modding tutorials and reference guides for the game. Right now most of the information is fairly complex and not very beginner-friendly, but over time I'll be writing tutorials more geared toward beginners. I'm actually making a rock for a secret project, so that will be the first one to get a beginner tutorial at some point. Link to ZooBery Docs: https://docs.zooberry.org/ Current information you can find on there: Modding Tutorials Advanced topics on scripting ZT1 with Lua scripts and EMU API How to use VS Code and ZT1 Soon: How to make a rock, How to use Zoot, Setting up Blender 3D for sprite rendering Reference Guides String table (lang) references for ID lookup List of the game's file formats and links to tools that open/edit them Mod installation Configuration reference <-- still a work in progress. Thanks to Jay and Fern for their feedback. EMU API scripting reference with all functions available Web resources a consolidated list of links to tutorials written around the ZT1 community This is an open source project, so anyone is welcome to contribute anything you want. You're also welcome to redistribute the guides, print as PDFs, etc. Just make sure to have the latest version according to the edit date!
    1 point
  8. Day 115: Here is an animal that is made for the Cretaceous Zoo which is a family of Triceratops with Grass Trees in their enclosure alongside a statue and a skeleton off of them.
    1 point
  9. Day 114: Here is an animal that is made for the Cretaceous Zoo which is a herd of Ankylosauruses with Sigillaria Trees in their enclosure.
    1 point
  10. Day 113: Here is an animal that is made for the Cretaceous Zoo which is a family of Deinosuchus with horsetails and Bald Cypress Trees in their enclosure.
    1 point
  11. Day 112: Here is an animal that is made for the Cretaceous Zoo which is a couple of Spinosauruses with Norfolk Island Pine Trees and a dinosaur cave in their enclosure.
    1 point
  12. Day 111: Here is an animal that is made for the Cretaceous Zoo which is a pack of Velociraptors with Dawn Redwood Trees and dinosaur caves in their enclosure alongside their 2 statues and 2 skeletons off of them.
    1 point
  13. Another feature preview for Emu v1.1.0 that's hard to demonstrate without video. Feature: Hot Reload Update configuration on any object and see the updates in the game without having to re-zip your files or re-launch your game. In my example below, I have a config file open for the Large Rock. By default it can be placed on water, auto rotate, and is not selectable. With hot reload, I changed all of that configuration without leaving the game and saw the updates live on the right. I also changed the footprintx and footprinty! I tried recording a video but they all came out awful hahaha. I was nearly tempted to go full Youtuber and do a face reveal but you all shall be satisfied with cartoon me in the pfp.
    1 point
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