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Showing content with the highest reputation on 04/04/2024 in all areas

  1. Bet. One dubious boyo coming up, Troodon! Specifically, the giant Alaskan troodontid that somehow doesn't have a name yet. Kinda oversized but eh, it was the only way I could get the colors KEK Troodon.ztd
    3 points
  2. I might redo the Tuna Patch with a new tuna model, so keep an eye out for that. With that out of the way, felt like making a different large predatory pelagic fish today. Mahi-mahi! They like pretty big schools, so keep that in mind when exhibiting them. Mahi-Mahi.ztd
    2 points
  3. Day 130: Here is an animal that is made for the Whale Zoo which is a decorative pond full of Koi with a bridge that guests can walk through.
    1 point
  4. I see this problem with a lot of the folks using the automatic sprite renderer, but it's not the tool exactly. The imported textures from ZT2 mods are designed to be seen in higher resolutions so when they're downscaled to ZT1 size you lose a lot of detail. It tries its best to compensate by blending a lot of the colors together into less pixels and that's how you get a blurry image. Your image looks black and white, but it still has blue and red where they were on the actual texture. They're just getting less pixel space and have been 'merged' with surrounding pixels. You can use Blender compositing nodes to play around with the final render. Box sharpen is a good one to address the blurriness, maybe the RGB tools to mess with the color. It can only get you so far though because again, the original textures imported from Zoo Tycoon 2 were made for higher resolution, and if detail is your main concern then you might need to make your own texture. Simple shapes and colors designed for small sprites usually work best--scaled down you'll see an illusion of detail (which is why I prefer making textures for ZT1 :P). If you've ever seen my hotdog stand, it looks like I added some gradient and texture detail, but it's really just two solid colors. Downscaling and the right lighting did the rest of the work.
    1 point
  5. Day 129: Here is an animal that is made for the Whale Zoo which is a flock of Northern Mallards swimming around in a pond for a zoo decoration.
    1 point
  6. Morbius(2022) Common vampire bat This one was actually pretty easy for once, once I was told how to get proper transparency on the wings. Common Vampire Bat.ztd
    1 point
  7. Day 128: Here are two animals that are made for the Whale Zoo which is a family of Giant Squids with tube worms, a treasure chest and a seafloor cave in their tank enclosure and also in the Aquatic and Atlantean gift shops they have this one aquatic animal that guests can take home which is a Common Goldfish.
    1 point
  8. 2-in-1, featuring one of my favorite theropods and one of my favorite thyreophorans. Tuojiangosaurus and Monolophosaurus! They share the same exhibit requirements and they're neutral to each other so they can actually share the same enclosure, but Monolophosaurus will eat eggs, so keep that in mind. Jurassic One-Tuo.ztd
    1 point
  9. Hello, all. This thread has not been abandoned, but some changes occurred in my personal life that made modding and playing video games in general fall to the wayside. I am still committed to this zoo and watching it grow. Over the last few weeks I built some new sections and added a few new exhibits that I am excited to share with everyone. To start, here is the 'Highland Ungulates' Exhibit, belonging to Hawkkeye's Thorold's Deer, his Przewalski's (shuh-VAL-skee) Gazelle, his Kiang, and Borsato's Chiru. I built the exhibit as large as possible to accommodate each ungulate and any future offspring they may produce. Some overhead shots, with foliage enabled and hidden. The only functioning foliage seen here is the clusters of Himalayan Pine Tree. Everything else seen here is scenery-only and does not affect the animals' happiness and suitability. Here's a close-up of the barn, courtesy of Jane's shelter collection here on zoo tek. Animal close-ups: Other close-ups These guys are great but more challenging to take care of. It took many alterations to their terrain height and increasing the amount of foliage before their suitability changed to green. I think they're worth it but it could be a deal breaker for other players. Would not recommend to more casual players. Highly recommend having a hack that enables you to delete trash and feces because the chiru go back into the yellow very quickly if there are only a couple poo piles in the exhibit. Total # of Chiru: 3 (all adults, no offspring yet) Total # of Przewalski's Gazelle: 4 (3 adults, 1 child so far. Slow birth rate.) Total # of Kiang: 4 (3 adults, 1 child so far. Slow birth rate.) Total # of Thorold's Deer: 4 (3 adults and 1 child so far. Slow birth rate.) I also wanted to show off Goosifer's spinning ride! It's beside the multiplex theater. It's surrounded by a lovely assortment of trees, and is flanked by two hot air balloons and balloon animal stands. So far, no one has bought a balloon animal yet, but I'm sure they will very soon. Finally, I wanted to show off the farmer's market I built. RDinFT's West European Market is scenery-only but creates a lovely illusion of a fully-stocked farmer's market and looks great next to Jane's souvenir shop. Another favorite section of mine is Jay's food stands up against the market stalls here. I hoped to create the illusion that guests could go up to them and 'purchase' the various fruits and veggies on display. I placed wooden boxes beside them to further enhance the illusion that there were extra supplies. The building seen behind the dinosaur snack stand is from a pirate scenery pack. I placed one of the configured door mods up against it to make it look like the guests could go inside. That's all I have for now! I've really missed sharing these screenshots with everyone and I can't wait to get back into it.
    1 point
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