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  1. That last line is for all things that use a freeform. All fences and anything in the building menu From Jay: Good for you (Fern) on remembering the name "Long Life Fence". Previously you mentioned "Unbreakable Fence", which is why I couldn't find it. As for other comments... We should never intentionally use a currently unused ID. Even if an ID is unused now, it may not be in the future. It is also safer to have a valid ID instead of intentionally picking an invalid ID number. We have seen cases for other things where an invalid number confused ZT, making it have problems. Yes, 7-zip can look inside ".dll" files. But that also depends on what program 7-zip is set to use for "View". There are 2 programs I use to look inside ".dll" files. One is called Resource Hacker. It is free, but not open source. Most people in the ZT community use that because it was available even before ZT was created. Its web site is: http://www.angusj.com/resourcehacker The other is RisohEditor. It is free and open source. Its web site is: https://katahiromz.web.fc2.com/re/en/ As fern mentioned, you should not create a ".dll" only for your things. ZT has a limit of how many ".dll" files there can be. In the early days of people making things for ZT, each person made their own ".dll" and we quickly hit ZT's limit. So ever since then, we use ".dll" files "for sites". LANG--ZTCDD.dll and LANG--ZKL.dll are actually for multiple sites. If messages are likely to be used for more things in the future, LANG--ZTCDD.dll is the best place for them, since that ".dll" is meant to be for the entire ZT Community. Technically cNameID and cHelpID do not have to match. But it gets confusing when they do not, because ZT does not use the cHelpID setting directly. It first tries to add 30000 to it and tries to find that ID. Exhibit fences and decorative fences can use the same cNameID settings and cHelpID settings, as long as both messages make sense for both fences. For my cliff walls, the exhibit fences and decorative fences use the same IDs. Yes, it is preferred to use separate unlock files instead of combined unlock files. That is because separate ones allow reusing the same unlock file for things made in the future that use the same ID.
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  2. I have been getting something new polished up and ready for submission ...
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  3. Version 1.0.0

    26 downloads

    Pixigger's World Author: Pixigger; Configuring: BlackNight Originally Released: March 2002 Current zoo date: January 15, 2002 Current ztd date: March 12, 2002 Compatibility: All Game Versions Description: Your task is to repopulate the countries of the World with the appropriate animals. A mass-transit system is already in place (you may want to fence these off until you're ready to use them) and a pair of Yeti's have been placed for the guests that are starting to come in. Each country has been recreated as accurately as possible (together with appropriate terrains) but to provide more land mass, some of the oceans have been truncated. You have a small base in Antarctica - can you place every species within the 5 year time limit? Note: The ".txt" file says this was the first user-created scenario that works. Edited 29 March to add following info: The zoo uses the yeti, which comes with CC and is also available separately for those with earlier versions of ZT. The zoo also uses the following user made objects, but they are probably only for decoration and not needed to do the scenario: 129726_TycResBrasslamp.ZTD, 137523_TycResSnowyPyramid.ZTD, 137527_TycResSnowyDolphin.ZTD, 137526_TycResSnowyFountain.ZTD, 137522_TycResSnowyPine.ZTD, 137529_TycResIceSculpture.ZTD, TycResElegantStatue.ztd, e6075026 Tyc Res Snowy Pine Tree, and 136018_TycResXmasTree.ZTD. Also probably for decoration, it uses the United States Flag. That is available in multiple places. One possibility is flagpack.ZTD that is at Zookeeper's Lounge. The messages for the scenario are currently in langUserScenarios.dll, which can be downloaded from: Here or from http://www.ztcdd.org/DD/index.php?topic=12997.0
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