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Showing content with the highest reputation on 05/09/2025 in all areas

  1. A small detour while I am still working on finishing up the new greenhouse roof and wall building set -- something I have wanted for a while that isn't the most exciting item in the world, an ordinary-looking plastic portable restroom. And a preview of what is to come soon!
    6 points
  2. Have had a look at it. Most buildings are done using a ucb these days. Since it has not been released, as far as I know part of what Jay says may be irrelevant. From Jay: "unlock-restroom.scn" should be renamed to "unlockrestroom.scn" so that it does not unlock more than expected. cHeight should be 3 instead of 2 so that guests cannot see through it. "cIsColorReplaced = 0" can be removed, since that is the default. "cUseNumbersInName = 0" should be removed because ZT's buildings such as restrooms are numbered. I would have used higher cPurchaseCost and cUpkeep to be consistent with ZT's Restroom, but those are subjective. EstheticBonus values are also subjective. It would have been more efficient if it was a ".ucb" instead of ".ai", but I assume this has been released. So changing that now can affect saved games, being that upper case letters are used inside the bldg cfg file. Since these things and other things are talked about in ZKL's "Configuring Restrooms Using ZT IDs Guide", Vondell may not have seen that guide and, therefore, should be given a link to it. But as I was typing this, ZKL went down. That guide is also at DG: http://www.ztcdd.org/DG/index.php?topic=4152.0
    1 point
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