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Showing content with the highest reputation on 11/12/2025 in all areas

  1. Welcome to all our new members! We love to meet new friends who play Zoo Tycoon. It's great to have you here! heathen519 Adman Badjack Whovillekeeper Javii4763 ruegreen Dinetix missprincessdior1 aedestro Tigerclaw488
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  2. Candy Land Building Pack by CristiJaberJaws has been updated. Updated November 6 and 9, 2025 by Jay, Cricket, and Fern to prevent it from making more things available than expected, to make the sold item configuration similar to the way ZT does them, to reposition the sold item icons, to have the Box Of Assorted Nuts And Chews not go into a guest's inventory when eaten, to have the buildings link to ZT's sound directly instead of having a copy of the sound, to add the buildings to the "User Food/Drink" and "User Gifts" purchase menu filters, to prevent guests from seeing through the buildings, to have the Chocolate Candy Shop only be a food stand instead of food and gift stand since ZT does not support that, to increase the esthetic values for the Shirley Temple Stand, to set the medium price setting for the Dino Toy Stand to be between the low and high price settings, to have the food stands and drink stand remove money, to remove unnecessary files and configuration lines, and to create individual ".ztd" files in addition to the combined ".ztd". Note: If you use candy_land_pack.ztd, you do not need to use any of the single ".ztd" files.
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  3. From Jay: All animals that come with ZT have this problem, so it is okay not to fix it. But this problem can prevent an escaped animal from being tranquilized if the animal is doing fPlayTime when the tranquilizer dart is fired. So if you want to fix the problem, these would be the changes to make in rduiker.uca. In [BehaviorSet\bUneasy1] and [y\BehaviorSet\bUneasy1], change "f = fPlayTime(stand,3)" to: f = fPlay(stand) f = fPlayTime(stand,2) In [BehaviorSet\bAngry1] and [y\BehaviorSet\bAngry1], change "f = fPlayTime(stand,7)" to: f = fPlayTime(stand,6) f = fPlay(stand) In [BehaviorSet\bDie], change the first "f = fPlayTime(sleep,5)" to: f = fPlayTime(sleep,4) f = fPlay(sleep) In [BehaviorSet\bBored1] and [BehaviorSet\bBored2], change "f = fPlayTime(stand,10)" to: f = fPlay(stand) f = fPlayTime(stand,8) f = fPlay(stand) These changes make it so that the line before fPlayTime and the line after fPlayTime is a fPlay, fPlayPingPong, fPlayReverse, fPlayWithSound, or fDie line. The number in fPlayTime is reduced by the number of fPlay lines added.
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