From Jay: All animals that come with ZT have this problem, so it is okay not to fix it. But this problem can prevent an escaped animal from being tranquilized if the animal is doing fPlayTime when the tranquilizer dart is fired. So if you want to fix the problem, these would be the changes to make in rduiker.uca.
In [BehaviorSet\bUneasy1] and [y\BehaviorSet\bUneasy1], change "f = fPlayTime(stand,3)" to:
f = fPlay(stand)
f = fPlayTime(stand,2)
In [BehaviorSet\bAngry1] and [y\BehaviorSet\bAngry1], change "f = fPlayTime(stand,7)" to:
f = fPlayTime(stand,6)
f = fPlay(stand)
In [BehaviorSet\bDie], change the first "f = fPlayTime(sleep,5)" to:
f = fPlayTime(sleep,4)
f = fPlay(sleep)
In [BehaviorSet\bBored1] and [BehaviorSet\bBored2], change "f = fPlayTime(stand,10)" to:
f = fPlay(stand)
f = fPlayTime(stand,8)
f = fPlay(stand)
These changes make it so that the line before fPlayTime and the line after fPlayTime is a fPlay, fPlayPingPong, fPlayReverse, fPlayWithSound, or fDie line. The number in fPlayTime is reduced by the number of fPlay lines added.