(Admin)Cricket Posted January 7 Posted January 7 Welcome back Fern! Ok, you got it! Let me know when you're caught up.
Fern Posted January 13 Posted January 13 Jay and I were just looking at your Japanese Macaque, since pukkie was wanting an Arctic one. Although the description talks about it being called "snow monkey" and living in snow for parts of the year, it is not set up to want snow terrain or like snow objects. hwjapmaq.uca date: Fri Oct 15 07:59:52 2021 *** Warning: No fPlay... type of line before fPlayTime line. *** Warning: No fPlay... type of line or fDie line after fPlayTime line. Number of animals allowed per exhibit: 3-60 with 8 squares for each adult Exhibit size (for 3 adults): 24 grid squares Terrain (for exhibit with 24 grid squares): 10 Deciduous Floor, 2 Brown Stone, 4 Grass, 2 Fresh Water, 6 Gray Stone Foliage (for exhibit with 24 grid squares): 1 grid square should contain foliage. Foliage that would give the most happiness: Cherry Tree Since this is a small plant, greatest happiness will occur if the grid square contains 4 of this plant. Rocks (for exhibit with 24 grid squares): 10 Small Rock, which is its most liked rock Elevation: Of the 24 squares, 2 nonadjacent squares should be elevated.
YoungerPrinceLothric Posted January 14 Posted January 14 Did you make any other monkeys suited for winter terrain?
Hawkkeye666 Posted January 14 Author Posted January 14 10 hours ago, Fern said: Jay and I were just looking at your Japanese Macaque, since pukkie was wanting an Arctic one. Although the description talks about it being called "snow monkey" and living in snow for parts of the year, it is not set up to want snow terrain or like snow objects. hwjapmaq.uca date: Fri Oct 15 07:59:52 2021 *** Warning: No fPlay... type of line before fPlayTime line. *** Warning: No fPlay... type of line or fDie line after fPlayTime line. Number of animals allowed per exhibit: 3-60 with 8 squares for each adult Exhibit size (for 3 adults): 24 grid squares Terrain (for exhibit with 24 grid squares): 10 Deciduous Floor, 2 Brown Stone, 4 Grass, 2 Fresh Water, 6 Gray Stone Foliage (for exhibit with 24 grid squares): 1 grid square should contain foliage. Foliage that would give the most happiness: Cherry Tree Since this is a small plant, greatest happiness will occur if the grid square contains 4 of this plant. Rocks (for exhibit with 24 grid squares): 10 Small Rock, which is its most liked rock Elevation: Of the 24 squares, 2 nonadjacent squares should be elevated. How should I correct those line, please? 2 hours ago, YoungerPrinceLothric said: Did you make any other monkeys suited for winter terrain? Maybe my stump-tailed macaque? 1
Hawkkeye666 Posted January 14 Author Posted January 14 And new release. Big thanks to MarkBL20 who found google drive with many animals not listed on zt2downloadlibrary. I continue with making textures, painted and yellow-billed storks´ textures were made by me. Animals: Milky Stork, Yellow-Billed Stork, Painted Stork Compatibility: Milky Stork - Borsato´s Babirusa Yelllow-Billed Stork - my African Fish Eagle Painted Stork - my Schomburgk´s Deer, Giant Tapir, Giant Ibis, Spot-Billed Pelican Enjoy! Hawkkeyes mycteria storks pack.ZTD 1 2
Fern Posted January 15 Posted January 15 From Jay: All ZT animals have the first warning and almost all ZT animals have the second warning. So it is okay not to do anything about them. In some cases, they can cause tranquilizer darts not to work on an escaped animal. Since animals usually do not escape, it is not a big problem. But if you want to fix them, it is usually a matter of having a "fPlay(..." line before and either a "fPlay(..." line or fDie() line after a "fPlayTime(..." line. So [BehaviorSet\bSleepwater] would be changed from: f = fPlayTime(water_idle,9) to: f = fPlay(water_idle) f = fPlayTime(water_idle,7) f = fPlay(water_idle) The last 2 lines in [BehaviorSet\bDieland] would be changed from: f = fPlayTime(side_idle,10) f = fDie() to: f = fPlay(side_idle) f = fPlayTime(side_idle,9) f = fDie() [BehaviorSet\bDiewater] would be changed from: f = fPlayTime(water_idle,9) f = fDie() to: f = fPlay(water_idle) f = fPlayTime(water_idle,8) f = fDie() [BehaviorSet\bSickwater] would be changed from: f = fPlayTime(water_idle,5) f = fPlayTime(water_idle,5) to: f = fPlay(water_idle) f = fPlayTime(water_idle,3) f = fPlay(water_idle) f = fPlayTime(water_idle,4) f = fPlay(water_idle) Although it does not say how to fix a warning, there is a topic at DD that explains the various errors, warnings, and efficiency messages that the checkers can show: http://www.ztcdd.org/DD/index.php?topic=9318.0
YoungerPrinceLothric Posted January 16 Posted January 16 Wanted to mention that your Thorold's Deer, Kiang, and Borsato's Chiru (though I don't think he's modding anymore) are all still in the yellow despite having all their needs met and only using their favorite foliage.
Hawkkeye666 Posted January 16 Author Posted January 16 On 1/15/2024 at 12:57 PM, Fern said: From Jay: All ZT animals have the first warning and almost all ZT animals have the second warning. So it is okay not to do anything about them. In some cases, they can cause tranquilizer darts not to work on an escaped animal. Since animals usually do not escape, it is not a big problem. But if you want to fix them, it is usually a matter of having a "fPlay(..." line before and either a "fPlay(..." line or fDie() line after a "fPlayTime(..." line. So [BehaviorSet\bSleepwater] would be changed from: f = fPlayTime(water_idle,9) to: f = fPlay(water_idle) f = fPlayTime(water_idle,7) f = fPlay(water_idle) The last 2 lines in [BehaviorSet\bDieland] would be changed from: f = fPlayTime(side_idle,10) f = fDie() to: f = fPlay(side_idle) f = fPlayTime(side_idle,9) f = fDie() [BehaviorSet\bDiewater] would be changed from: f = fPlayTime(water_idle,9) f = fDie() to: f = fPlay(water_idle) f = fPlayTime(water_idle,8) f = fDie() [BehaviorSet\bSickwater] would be changed from: f = fPlayTime(water_idle,5) f = fPlayTime(water_idle,5) to: f = fPlay(water_idle) f = fPlayTime(water_idle,3) f = fPlay(water_idle) f = fPlayTime(water_idle,4) f = fPlay(water_idle) Although it does not say how to fix a warning, there is a topic at DD that explains the various errors, warnings, and efficiency messages that the checkers can show: http://www.ztcdd.org/DD/index.php?topic=9318.0 Ok, so when most animals have it, I won´t corrrect it. I rather don´t change anything in behaviour unless it´s necessary. 16 hours ago, YoungerPrinceLothric said: Wanted to mention that your Thorold's Deer, Kiang, and Borsato's Chiru (though I don't think he's modding anymore) are all still in the yellow despite having all their needs met and only using their favorite foliage. Always put 4 trees in 1 square. Also, you can add additional suitability with big alpine rocks, but it´s not needed. 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now