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Cricket
Posted

Welcome back Fern!   Ok, you got it!  Let me know when you're caught up.  :hug2: 

Posted

Okay caught up.

 

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Posted

Jay and I were just looking at your Japanese Macaque, since pukkie was wanting an Arctic one.

Although the description talks about it being called "snow monkey" and living in snow for parts of the year, it is not set up to want snow terrain or like snow objects.

hwjapmaq.uca date: Fri Oct 15 07:59:52 2021
*** Warning: No fPlay... type of line before fPlayTime line.
*** Warning: No fPlay... type of line or fDie line after fPlayTime line.

Number of animals allowed per exhibit: 3-60 with 8 squares for each adult

Exhibit size (for 3 adults): 24 grid squares

Terrain (for exhibit with 24 grid squares):
10 Deciduous Floor, 2 Brown Stone, 4 Grass, 2 Fresh Water, 6 Gray Stone

Foliage (for exhibit with 24 grid squares):
1 grid square should contain foliage.
Foliage that would give the most happiness: Cherry Tree
Since this is a small plant, greatest happiness will occur
if the grid square contains 4 of this plant.

 

Rocks (for exhibit with 24 grid squares):
10 Small Rock, which is its most liked rock

Elevation: Of the 24 squares, 2 nonadjacent squares should be elevated.

YoungerPrinceLothric
Posted

Did you make any other monkeys suited for winter terrain?

Hawkkeye666
Posted
10 hours ago, Fern said:

Jay and I were just looking at your Japanese Macaque, since pukkie was wanting an Arctic one.

Although the description talks about it being called "snow monkey" and living in snow for parts of the year, it is not set up to want snow terrain or like snow objects.

hwjapmaq.uca date: Fri Oct 15 07:59:52 2021
*** Warning: No fPlay... type of line before fPlayTime line.
*** Warning: No fPlay... type of line or fDie line after fPlayTime line.

Number of animals allowed per exhibit: 3-60 with 8 squares for each adult

Exhibit size (for 3 adults): 24 grid squares

Terrain (for exhibit with 24 grid squares):
10 Deciduous Floor, 2 Brown Stone, 4 Grass, 2 Fresh Water, 6 Gray Stone

Foliage (for exhibit with 24 grid squares):
1 grid square should contain foliage.
Foliage that would give the most happiness: Cherry Tree
Since this is a small plant, greatest happiness will occur
if the grid square contains 4 of this plant.

 

Rocks (for exhibit with 24 grid squares):
10 Small Rock, which is its most liked rock

Elevation: Of the 24 squares, 2 nonadjacent squares should be elevated.

How should I correct those line, please?

2 hours ago, YoungerPrinceLothric said:

Did you make any other monkeys suited for winter terrain?

Maybe my stump-tailed macaque?

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Hawkkeye666
Posted

And new release. Big thanks to MarkBL20 who found google drive with many animals not listed on zt2downloadlibrary. I continue with making textures, painted and yellow-billed storks´ textures were made by me.

 

Animals:

mycteriastorks.jpg.0c244a41eb5f1c7cd0ff3d76e8edc293.jpg

Milky Stork, Yellow-Billed Stork, Painted Stork

 

Compatibility:

Milky Stork - Borsato´s Babirusa

Yelllow-Billed Stork - my African Fish Eagle

Painted Stork - my Schomburgk´s Deer, Giant Tapir, Giant Ibis, Spot-Billed Pelican

 

Enjoy!

 

 

Hawkkeyes mycteria storks pack.ZTD

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Posted

lovely looking storks Hawkeye :cheer1:

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Posted
From Jay: All ZT animals have the first warning and almost all ZT animals have the second warning. So it is okay not to do anything about them. In some cases, they can cause tranquilizer darts not to work on an escaped animal. Since animals usually do not escape, it is not a big problem. But if you want to fix them, it is usually a matter of having a "fPlay(..." line before and either a "fPlay(..." line or fDie() line after a "fPlayTime(..." line. So [BehaviorSet\bSleepwater] would be changed from:

f = fPlayTime(water_idle,9)

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,7)
f = fPlay(water_idle)

The last 2 lines in [BehaviorSet\bDieland] would be changed from:

f = fPlayTime(side_idle,10)
f = fDie()

to:

f = fPlay(side_idle)
f = fPlayTime(side_idle,9)
f = fDie()

[BehaviorSet\bDiewater] would be changed from:

f = fPlayTime(water_idle,9)
f = fDie()

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,8)
f = fDie()

[BehaviorSet\bSickwater] would be changed from:

f = fPlayTime(water_idle,5)
f = fPlayTime(water_idle,5)

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,3)
f = fPlay(water_idle)
f = fPlayTime(water_idle,4)
f = fPlay(water_idle)

Although it does not say how to fix a warning, there is a topic at DD that explains the various errors, warnings, and efficiency messages that the checkers can show:

http://www.ztcdd.org/DD/index.php?topic=9318.0
 
YoungerPrinceLothric
Posted

Wanted to mention that your Thorold's Deer, Kiang, and Borsato's Chiru (though I don't think he's modding anymore) are all still in the yellow despite having all their needs met and only using their favorite foliage.

thorold.jpg.df1d0781d961b8dcd9e87ba9880de9b1.jpgthorold32.jpg.bab85c0fa4b7cf76fb12f9a49d2c24ff.jpgkian.jpg.d773e39dc26907e372939640e08d99cf.jpg

Hawkkeye666
Posted
On 1/15/2024 at 12:57 PM, Fern said:
From Jay: All ZT animals have the first warning and almost all ZT animals have the second warning. So it is okay not to do anything about them. In some cases, they can cause tranquilizer darts not to work on an escaped animal. Since animals usually do not escape, it is not a big problem. But if you want to fix them, it is usually a matter of having a "fPlay(..." line before and either a "fPlay(..." line or fDie() line after a "fPlayTime(..." line. So [BehaviorSet\bSleepwater] would be changed from:

f = fPlayTime(water_idle,9)

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,7)
f = fPlay(water_idle)

The last 2 lines in [BehaviorSet\bDieland] would be changed from:

f = fPlayTime(side_idle,10)
f = fDie()

to:

f = fPlay(side_idle)
f = fPlayTime(side_idle,9)
f = fDie()

[BehaviorSet\bDiewater] would be changed from:

f = fPlayTime(water_idle,9)
f = fDie()

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,8)
f = fDie()

[BehaviorSet\bSickwater] would be changed from:

f = fPlayTime(water_idle,5)
f = fPlayTime(water_idle,5)

to:

f = fPlay(water_idle)
f = fPlayTime(water_idle,3)
f = fPlay(water_idle)
f = fPlayTime(water_idle,4)
f = fPlay(water_idle)

Although it does not say how to fix a warning, there is a topic at DD that explains the various errors, warnings, and efficiency messages that the checkers can show:

http://www.ztcdd.org/DD/index.php?topic=9318.0
 

Ok, so when most animals have it, I won´t corrrect it. I rather don´t change anything in behaviour unless it´s necessary.

16 hours ago, YoungerPrinceLothric said:

Wanted to mention that your Thorold's Deer, Kiang, and Borsato's Chiru (though I don't think he's modding anymore) are all still in the yellow despite having all their needs met and only using their favorite foliage.

thorold.jpg.df1d0781d961b8dcd9e87ba9880de9b1.jpgthorold32.jpg.bab85c0fa4b7cf76fb12f9a49d2c24ff.jpgkian.jpg.d773e39dc26907e372939640e08d99cf.jpg

Always put 4 trees in 1 square. Also, you can add additional suitability with big alpine rocks, but it´s not needed.

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