Hawkkeye666 Posted July 4, 2021 Posted July 4, 2021 It seems that sprites were converted, according to log. You should be left with nameofanimation.ini and e,n,ne,s,se files in every animation folder. And of course with many .png files yoy should get rid off (except the one you want to use to make icon).
quetzal Posted July 5, 2021 Author Posted July 5, 2021 14 hours ago, Hawkkeye666 said: It seems that sprites were converted, according to log. You should be left with nameofanimation.ini and e,n,ne,s,se files in every animation folder. And of course with many .png files yoy should get rid off (except the one you want to use to make icon). The procedure seems to have gone well, but there are no files anywhere. Come to think of it, ZT Studio's window for specifying the location after completing the index was not displayed. Is it related to that?
Hawkkeye666 Posted July 5, 2021 Posted July 5, 2021 1 hour ago, quetzal said: The procedure seems to have gone well, but there are no files anywhere. Come to think of it, ZT Studio's window for specifying the location after completing the index was not displayed. Is it related to that? It could be. I would load the piggy and try it again. According to console, everything went well, which is just weird.
quetzal Posted July 5, 2021 Author Posted July 5, 2021 12 minutes ago, Hawkkeye666 said: It could be. I would load the piggy and try it again. According to console, everything went well, which is just weird. I don't think it's a perfect solution, but I moved m folder to another location, and then I was able to get the young's .pal file and animation. Can this be a problem even if I put the m folder back in its original location later?
Hawkkeye666 Posted July 5, 2021 Posted July 5, 2021 1 hour ago, quetzal said: I don't think it's a perfect solution, but I moved m folder to another location, and then I was able to get the young's .pal file and animation. Can this be a problem even if I put the m folder back in its original location later? I think only if you do this after converting sprites. It has to be in its proper folder while converting.
quetzal Posted July 5, 2021 Author Posted July 5, 2021 34 minutes ago, Hawkkeye666 said: I think only if you do this after converting sprites. It has to be in its proper folder while converting. Of course, I did so after rendering all adult's sprite. But... it makes me very sad that the original problem has not been solved.
Hawkkeye666 Posted July 5, 2021 Posted July 5, 2021 14 minutes ago, quetzal said: Of course, I did so after rendering all adult's sprite. But... it makes me very sad that the original problem has not been solved. Here, your animal code is yorksh, but in pics from console, it is pigys. Have you changed it, or are you using both? You can´t use both, it wouldn´t work. Proper code is the name of the animation folder (pigys in this case).
quetzal Posted July 5, 2021 Author Posted July 5, 2021 15 minutes ago, Hawkkeye666 said: Here, your animal code is yorksh, but in pics from console, it is pigys. Have you changed it, or are you using both? You can´t use both, it wouldn´t work. Proper code is the name of the animation folder (pigys in this case). That is the name before the change. I decided to use yorksh at the end.
Hawkkeye666 Posted July 5, 2021 Posted July 5, 2021 38 minutes ago, quetzal said: That is the name before the change. I decided to use yorksh at the end. and did you rename all animal codes in .uca file? Send me here .ztd, I will check it.
quetzal Posted July 5, 2021 Author Posted July 5, 2021 22 minutes ago, Hawkkeye666 said: and did you rename all animal codes in .uca file? Send me here .ztd, I will check it. Yes, I did. Here is the .ztd. Yorkshire.ztd
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