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Showing content with the highest reputation on 06/29/2022 in all areas
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Well, this is weird 🙀🙀 I already told on my screenshots thread, that I have several themed park zoos projects on my mind. After the succes of Thawed Out Park, I'm working on the next ideas, including japanese, mexican & indian themed zoos! Nevertheless, when I was gathering the UCIs for them, I noticed that some were not that broad on options. So, a fast idea ran on my mind... "Hey! Why not should I design the buildings lacking for some themed parks?" Starting with the japanese park, there are not oriental theme gift shops! I just found one gift shop from ZA but it's a pretty old file, not enough for me. I started reading about modding last night and I made a non-working building using the old reliable AoE graphics and APExp: But now, with Zoot and comparing the information from other user-made gift shops, I'm trying to make it an actual working souvenir shop! But, of course, I have several questions about ID numbers that I should or should not use, including those for messages from language files. I also got ResHack and I'm figuring out how these two work together. Also, the slots issue is anything I have to read and try to make it work properly, as this graphic suggests four entrances 🤔🤔 I never tought about myself as a content creator... Honestly, its not something I'd like to do that much... I'll just bring a small contribution for buildings that I may adapt to ZT, as I'm not graphic designer... What do you think? When the building gets ready, I'll upload here so you can test it yourselves!1 point
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New parks are comming! This time, resuming the campaign, we were on the Aquatic Show Park scenario. The frustration came in first place because the shows are my weak point about zoos. Although, this scenario is quite hard due the initial cash resources. But, after some time, it's finally here! Empty Aquatic Show Park from the Aquatic Show Park campaign: User-made only restricted: Animals, paths, decorative fences & scenery. In-game stuff allowed: Exhibit fences, buildings, foliage, rocks & staff. Objectives: 1. Show income: $500 from orca, dolphin, otter & sea lion. 2. Diversity: 6 different species. 3. Suitability: 85 for 6 aquatic exhibits. 4. Animal happiness: at least 85. 5. Guest happiness: at least 85. Default buildings: None. Default scenery: Stick pole observation areas (6), lamps (4), large benches (4), wishing fountains (2), treasure chest (1), zoo map (1) & duck pond (1). In-game animals required: Orca, bottlenose dolphin, southern sea otter & californian sea lion. Main view of the park: In order to keep the guest happiness the highest possible, I built the first exhibits the closest to the zoo entrance, so I gotta modify a bit the default plaza. Also, the cheaper exhibits were the hybrid ones. The first placed were the Southern Sea Otter & Californian Sea Lion! Customers from the park enjoy their shows! As long as these first pals were performing, with their income I built the non-performing exhibits! Also, after shows, it's always matter dealing with hungry and thirsty guests. So, the central path has two restaurants & the two non-performing exhibits needed in order to achieve eventually the diverity objective! This time, the chosen ones were Khaydar's Leopard Seal and Hawkkeye's King Penguin! Hail to the king, baby! When the resources were enough, I built the tanks for the main show stars! Don't be jealous, otters & lions, but the show numbers of Orca & Bottlenose Dolphins were always my favs! They remind me of an old show I attended years ago at Faunia in Madrid! These are the park stars! The show tank are mixed like orca/lion and dolphin/otter in a minimizing space and costs matter. You may guess that the initial idea went lost because I started this park before my last project and finished building after all the time I spend with that one. Anyways, I like the final result, and the atlantian extras bring a real sea-ish castle aura! Hope you like it 😽😽 Until next empty zoo!1 point
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