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Hawkkeye666

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Hawkkeye666

Here is the 3rd update, last one will take more time, there are some things to correct.

Animals: Blue Crane, Bluebuck, Springhare, Nine-Banded Armadillo, Ocellated Turkey: hawkkeyesanimals3.jpg.fe2973c95736f569408013b70f907043.jpg

Updates to compatibility guide:

Red Ruffed Lemur (previous update) - Borsato´s Ring-Tailed Lemur

Nine-Banded Armadillo - MSC3323´s skunk

Enjoy!

 

*** file removed 20210617

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Hawkkeye666

While I have always liked Genkicoll´s and MSC3323´s peafowls, I´ve also always thought that they were a little too big.

1508563885_Novrastrovobrzek.jpg.6283238f6183b38e2c2d57344ebdf209.jpg

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Hawkkeye666

And I am slowly starting to make marine mania animals... Here atlantic spadefish and moon jellyfish. 1052748849_Novrastrovobrzek.jpg.b0e2e4a20cb8a600fe877b347912cf29.jpg

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Hawkkeye666

Are you tired of boring and prefabricated ingame koi pond?

Have you ever wanted to build you own?

Next update featuring all three genuine koi variants from ZT2.

30744209_Novrastrovobrzek.jpg.90f13c927f7ba060af2d0f4b4e7ce595.jpg

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Truly_happy

Be still my heart! You bring the nicest things to ZT1. :)

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Hawkkeye666

Reef exhibit, with ingame Manta Ray (young), Khaydar´s Wobegong and my Red Lionfish and Powder Blue Tang. I wouldn´t say that animals so small could look so good in ZT. Next update, featuring marine animals, is nearly finished, I just need a little time to test it. And in future, I would love to add moorish idol, nautilus, large parrotfish, and some colourful demersal ray.

895262054_Novrastrovobrzek.jpg.cfd4138a905f43826acfc00dab63a8cf.jpg

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Hawkkeye666

And here is unexpected marine update!

These are my first marine mania animals, so they are bound to contain some redundancies, but nothing game-breaking, I have tested them for a while. While making them, I encountered bug when I could not properly make half-submerged animations. Maybe it is about proper positioning, it is quite tricky to position such small models so they are not cut apart from tile while Hendrix´s script is doing its magic, but I tried to render their animations more than once with the same results. It is the same bug as Khaydar´s American Paddlefish has. Koi and Common Remora look like they are swimming out of water when they should be half-submerged. Is just a visual bug. If I learn how to avoid it, I will rework these two animals. I did not make young for the smallest fishes, because they would be totally unrecognizeble, or just barely smaller than adults. All three ZT2 variants of Koi are used, white is male, red and white female, and red, white and golden is young one. For behaviour, I used Borsato´s, used for for example in Khaydar´s Wobegong, which I used as a base for these animals. I made Yellowfin Tuna quite big, even though Yellowfins of this size, around 2 meters, are very rare these days. I wanted proper big tuna fish for ZT1, because I think that ingame Bluefin Tuna is little underwhelming.

Animals:  Atlantic Cod, Atlantic Spadefish, Moon Jellyfish, Yellowfin Tuna, Koi.

                 Atlantic Mackerel, Common Remora, Red Lionfish, Powder Blue Tang.

 

2047449719_Novrastrovobrzek.jpg.9452fb652263b612cefe8d0107b7fe49.jpg

 

Compatibility guide:

Atlantic Spadefish, Moon Jellyfish, Atlantic Mackerel.

Yelowfin Tuna: ingame Great Barracuda, Khaydar´s Giant Trevally, Khaydar´s Beluga Sturgeon.

Common Remora, Red Lionfish, Powder Blue Tang: ingame Manta Ray, Khaydar´s Wobegong.

Enjoy!

 

PS: Koi want a lot of vegetation, but with Vondell´s aquatic vegetation that do not affect suitability rating you can make for them proper overgrown Koi pond. I have made them suitable to be kept in very large numbers, but you would need dedicated personel to take care of them - while they eat only  a little, when you have more than 20 of them, they´re gonna devour their food with viciousness and haste of piranhas.

 

Also, I have a question. All these models are ZT2 ambient marine animals. Three are missing - Herring, Blenny and Capelin. First I thought that they are too small to be properly used in ZT1, but judge that for yourself - Capelins could be 25 cm, Atlantic Herrings 45 cm, and Butterfly Blennies (species used in ZT2) 20 cm long. So...

1.) Do you want them in ZT1?

2.) If yes, what kind of environment/compatibility do you want for them?

 

UPDATE 30.5: NEW, BETTER ANIMATIONS FOR KOI.

 

*** file removed 20210617

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From Jay: Currently, only the Common Remora surfsick/usurfsic and the young (but not adult) Atlantic Spadefish surface animations have partly-submerged animations. If it is known how those were done, then the same approach could be used for the rest. As for the remaining animations, all except the Koi and Common Remora swim just below the surface. If that is what was intended for the Koi and Common Remora, then their surfswim animations should be switched with their usurfswi animations (as well as the surftrsh and usurftrs animations for both, and the surfsick and usurfsic animations for the Koi). As for some other things, the [1036], [1031], and [1046] sections should be removed, since they are not valid. Also, here is what the checker shows:

hwacod.uca date: Mon Mar 22 13:41:43 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: cPrefIconID 7404 is not in [cSuitableObjects] with value > 0.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwamack.uca date: Sat Mar 20 14:08:16 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwkoi.uca date: Mon Mar 22 14:10:13 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: cPrefIconID 7062 is not in [cSuitableObjects] with value > 0.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwmoonj.uca date: Mon Mar 22 13:43:06 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwremr.uca date: Mon Mar 22 13:42:43 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwrlion.uca date: Mon Mar 22 13:43:48 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwspdf.uca date: Mon Mar 22 13:42:25 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwytuna.uca date: Mon Mar 22 13:44:07 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

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Hawkkeye666
On 3/25/2021 at 12:30 AM, Fern said:

From Jay: Currently, only the Common Remora surfsick/usurfsic and the young (but not adult) Atlantic Spadefish surface animations have partly-submerged animations. If it is known how those were done, then the same approach could be used for the rest. As for the remaining animations, all except the Koi and Common Remora swim just below the surface. If that is what was intended for the Koi and Common Remora, then their surfswim animations should be switched with their usurfswi animations (as well as the surftrsh and usurftrs animations for both, and the surfsick and usurfsic animations for the Koi). As for some other things, the [1036], [1031], and [1046] sections should be removed, since they are not valid. Also, here is what the checker shows:

hwacod.uca date: Mon Mar 22 13:41:43 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: cPrefIconID 7404 is not in [cSuitableObjects] with value > 0.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwamack.uca date: Sat Mar 20 14:08:16 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwkoi.uca date: Mon Mar 22 14:10:13 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: cPrefIconID 7062 is not in [cSuitableObjects] with value > 0.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwmoonj.uca date: Mon Mar 22 13:43:06 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwremr.uca date: Mon Mar 22 13:42:43 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwrlion.uca date: Mon Mar 22 13:43:48 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwspdf.uca date: Mon Mar 22 13:42:25 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

hwytuna.uca date: Mon Mar 22 13:44:07 2021
***** Error: cNameID is set to 19000 but there is no LCID setting.
*** Warning: uca/ai file contains the word 'Undefined'.
*** Warning: uca/ai file contains 'fPlay()'.
*** Warning: BehaviorSet sections contain duplicate lines.

Thanks, most things are corrected. I have no idea why one remora´s animation is correctly half-submerged and others are not, I made them all in one go and model had the same position. So my theory that it is about positioning is bogus.

I tried to change surfswim etc. animations for their usur version, and it worked - but when I buy animal, or put it into new location, they are invisible. Can you check it why this is so, please?

.ztds are included in this post.

 

*** files removed 20210617

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From Jay: When I placed one of the animals in a tank, it was visible, although sometimes it took a second. When it appeared, it would appear at a random depth, so there was some distance between the mouse arrow and where it was. However, it could become invisible whenever it surfaced. That is partly because of where the animations were loaded and partly because of the uca files. The uca files have lines such as "surfidle = usurfswi" and "surfswim = usurfswi" instead of ""surfidle = surfswim" and "surfswim = surfswim". The Animations sections also have duplicate lines and other unnecessary lines. The behavior sets are missing sections such as [BehaviorSet\bEat], among others. And there are incorrect behavior sets. I assume these animals should work like ZT's tuna, but with some adjustments since these have fewer animations. So this is probably what the Animations sections should look like:

[m/Animations]
box_idle = objects/aquabox/idle/idle.ani
box_used = objects/aquabox/used/used.ani
dive = subswim
dustball = objects/dustcld/idle/idle.ani
idle = subswim
rise = subswim
subidle = subswim
submerged_2_sick = subswim
submerged_eat = subeat
submerged_sick = subsick
submergedball = objects/subcld/subc/subc.ani
subswim = subswim
surface_2_sick = surfswim
surface_sick = surfsick
surface_thrash = surftrsh
surfaceball = objects/surfcld/surfc/surfc.ani
surfidle = surfswim
surfswim = surfswim
under2surfsic = usurfswi
undersurfc = objects/surfcld/usurfc/usurfc.ani
undersurfsick = usurfsic
undersurfswim = usurfswi
undersurftrsh = usurftrs
walk = subswim
waterball = objects/watcloud/idle/idle.ani


"keeper," should not be used in behavior sets for tank animals. So the following behavior sets should look like this:

[BehaviorSet\bSurfswim]
f = fWalk(surface,0)

[BehaviorSet\bSurfdive]
f = fWalk(dive,0)

[BehaviorSet\bSurfloor]
f = fWalk(floor,0)

[BehaviorSet\bSubswim]
f = fWalk(level,0)

[BehaviorSet\bRisesurf]
f = fWalk(surface,0)

[BehaviorSet\bRise]
f = fWalk(rise,0)

[BehaviorSet\bSubdive]
f = fWalk(dive,0)

[BehaviorSet\bSubfloordive]
f = fWalk(floor,0)

[BehaviorSet\bSurfsleep]
f = fWalk(surface,0)

[BehaviorSet\bSubsleep]
f = fWalk(level,0)


uca files need fDie. So the following behavior sets should look like this:

[BehaviorSet\bSurfdie]
f = fPlayWithSound(surface_2_sick,2surfsic)
f = fPlay(surface_sick)
f = fDie()

[BehaviorSet\bSubdie]
f = fPlayWithSound(submerged_2_sick,2subsick)
f = fPlay(submerged_sick)
f = fDie()


Behavior sets related to catching guests or prey should have tank related lines for tank animals. So the following behavior sets should look like this:

[BehaviorSet\bCaughtGuest]
f = fPlaySetTerrain(bcgland,bcgwater,bcgsurf,bcgsub)

[BehaviorSet\bCaughtPrey]
f = fDustBall()
f = fPlaySetTank(bAcsurf,bAcsub)


In addition to the existing behavior sets, the following would be needed:

[BehaviorSet\bSurftrsh]
f = fMoveWithSound(surface,0,surface_thrash,66,surfaceball)

[BehaviorSet\bSleep]
f = fPlaySetTank(bSurfsleep,bSubsleep)

[BehaviorSet\bEat]
f = fMoveWithSound(level,1,submerged_eat,66,submergedball)

[BehaviorSet\bSick]
f = fPlaySetTank(bSurfsick,bSubsick)

[BehaviorSet\bDie]
f = fPlaySetTank(bSurfdie,bSubdie)

[m\BehaviorSet\bcgland]
f = fPlayTime(stand,4)


Since there is no "cStaySick = 1" line, the [m\BehaviorSet\bSurfDoneSick] and [m\BehaviorSet\bSubDoneSick] sections can be removed.

The only animation that has both an above water animation and a below water animation is surfsick/usurfsic of the remora. So ideally, whatever was done for that should be done for the other surface animations. But if not, the surfswim animations should be switched with usurfswi, the surftrsh animations should be switched with usurftrs, and, for the koi, the surfsick animations should be switched with usurfsic. That way the body is under the water at the surface instead of being completely above the water. For the remora surfsick, most of the body is above the water and a small part of the body is below the water. Most likely, that should be reversed, so its surfsick animations should be switched with usurfsi

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